About this tool
The DPS / Damage Calculator turns a weapon's stats into damage per second and time to kill, the numbers behind every RPG or shooter build comparison. It all runs in your browser with nothing uploaded. Enter the minimum and maximum hit (set them equal for a flat average), attacks per second, critical chance and multiplier, hit chance, and optionally the target's health.
It starts from the average hit (min + max) / 2, then applies a critical factor of 1 + (crit% / 100)·(critMult − 1), which is the long-run damage boost from criticals. Damage per second is avgHit · attacksPerSec · critFactor · (hitChance / 100), folding in how often you actually connect. If you supply target HP, the time to kill is simply HP / DPS.
The effective hit tile shows your average damage per landed blow including criticals, and the max-crit tile shows the biggest single number you can roll (max × multiplier). Because the crit factor is an average, DPS represents sustained output over many swings rather than any one hit — useful for comparing weapons, not for predicting a specific attack.